![]() “But when we think about, ‘is it an open world game? Is it similar to Breath of the Wild?’… A lot of people on the team love the Zelda series, they love Breath of the Wild, but to them, they don’t see a similarity between the games. The Breath of the Wild-like open zone gameplay certainly looked like a bold new direction for the. “You know, there’s the same element of freedom that has been applied to Breath of the Wild as a role-playing game, but they’re taking the linear high-speed action Sonic game and implementing freedom into there,” he continues. Ever since Sonic Frontiers was first revealed, it's been a bit of a question mark for fans. They see Breath of the Wild as a role-playing game, it’s not similar at all to the action game that they’re making,” “From the development perspective, they’re going out and making an action game. Iizuka says that while members of the Sonic Team loved The Legend of Zelda: Breath of the Wild they actually don’t see any similarities between the two games which they say are remarkably different from each other. Both games are set in mysterious and sometimes harsh settings with music being dealt sparsely at points, but effectively. One thing that has dogged the 3D platformer game since its official reveal is the similarity between the starting world in Sonic Frontiers and Nintendo’s critically-acclaimed The Legend of Zelda: Breath of the Wild. But as a Sonic game, this is some truly top-shelf stuff.Shacknews caught up with Sonic Team head Takashi Iizuka to chat about the soon-to-be-released Sonic Frontiers. As a game, Sonic Frontiers has some definite flaws to be wary of. A rollercoaster ride full of dizzying highs and crushing lows. Exhausting story missions, impossible puzzles, and brutal acrobatics await. Unfortunately, this also means you’re getting deeply frustrated at times. No matter the scale, you’re still getting that essential Sonic the Hedgehog experience. ![]() Every island is broken down into a nested series of combat and platforming challenges. At first, you’d assume that Sonic is a terrible fit for this system. It seems like every major franchise is getting the open-world treatment. ![]() The raw visuals don’t break new ground, but the overworld design is at least a half-step forward for the Sonic franchise. 60 FPS is totally worth losing that hideous blur effect. I appreciate that you can switch between performance and graphics-heavy modes in the menu. Meanwhile, the graphics are extremely Sonic. These songs perfectly capture that lonely, ancient vibe. I’m especially impressed with the overworld music on each island. The music is excellent, hopping between somber scores and frantic beats with dexterity and ease. Frontiers is a natural extension of this idea. or reach a new area, or, in the case of the deeply Breath of the Wild-like. Sonic games have developed a finely tuned aesthetic over the years. Eurogamer goes hands-on with a new Sonic Frontiers Zone at Gamescom 2022, and talks to Takashi Iikuza of Sonic Team. But still! I was caught off guard by a few scenes. To be fair, all of this is being filtered through a Sonic lens. There were serious conversations between characters, moments of self-doubt, and reflections on the horrors of war. I found myself touched by some of the plot beats. While the supporting cast is mostly immaterial, they still bring emotional weight to the story. Some of those platforming challenges require finesse, you see. You can even get too fast, which the game thankfully lets you modify after the fact. Sonic moves pretty fast, but you can improve that. Actually, the speed stat represents a tricky balancing act that takes place in Frontiers. Speed is one of the most important stats you can improve. You can get faster, stronger, and tougher, but that’s more or less it. You don’t want to be bogged down with stats, gear, and grinding. In fact, most of the light RPG elements feel appropriately breezy. A couple of skills are locked behind story progression, but most of them only require skill points. ![]() You have a host of sweet moves to unleash on your foes, and they’re all simple to execute. Combat escalates quickly, but Sonic’s power also gets pretty ridiculous.
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